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Lead SRE Developer

In United States

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Lead SRE Developer   

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JOB TITLE:

Lead SRE Developer

JOB TYPE:

JOB SKILLS:

JOB LOCATION:

ATLANTA United States

JOB DESCRIPTION:

Role Senior C++ Developer Location: Seattle, WA Duration: Contract Required Technical Skills – Thorough knowledge of C++. - Strong work experiences and technical competencies with the C++ library - Exposure to Direct compilation of C/C++ projects into WebAssembly (WASM) – Understanding and experiences involving Six degrees of freedom (6DOF) and FOV - Solid understanding of mathematics - Good communication skills and you like to work in a team - Good level in following programming area GUI / GUI, network, gameplay, tools, rendering, system, Backend, frontend - You are autonomous, responsible and versatile - Able to work in challenging environment, problems and tasks Highly Desired: - You have an additional interest in aviation or flight simulators - Knowledge of aeronautics - Knowledge of Unity or Unreal engines - Participated in the creation of one or more commercialized games - Knowledge of physics - Knowledge of Unity or Unreal engines - WIN32 GDI+ Library and API's experience Roles and Responsibilities Under the responsibility of the Lead and Architect, required to participate in different tasks: " - Develop features and capabilities using Microsoft Flight Simulator SDK programming tools including SimConnect SDK, Simulation Variables, Event IDs, GPS Variables, WebAssembly (WASM) for mission creations, real-time interactions of flight-deck components and underlying systems and processes, and workflows implementation" " - You should be able to work from requirements stemming from FCOM procedure steps and developing features to implement these in MSFS2020, along with the required system interactions, actors (pilot/co-pilot) and flight deck components and operations." " - Develop ability to record these steps the user takes and package them in a manner where MSFS20 can synthetically/automatically play them back in the same order to allow user to "preview" the procedure just created." - Should be able to create new undisclosed contents - Add new features for Training and "Mission" creations    

Position Details

POSTED:

Aug 01, 2022

EMPLOYMENT:

INDUSTRY:

SNAPRECRUIT ID:

S1650571214864339

LOCATION:

United States

CITY:

ATLANTA

Job Origin:

OORWIN_ORGANIC_FEED

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Aug 19, 2017 9am-6pm
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Role Senior C++ Developer Location: Seattle, WA Duration: Contract Required Technical Skills – Thorough knowledge of C++. - Strong work experiences and technical competencies with the C++ library - Exposure to Direct compilation of C/C++ projects into WebAssembly (WASM) – Understanding and experiences involving Six degrees of freedom (6DOF) and FOV - Solid understanding of mathematics - Good communication skills and you like to work in a team - Good level in following programming area GUI / GUI, network, gameplay, tools, rendering, system, Backend, frontend - You are autonomous, responsible and versatile - Able to work in challenging environment, problems and tasks Highly Desired: - You have an additional interest in aviation or flight simulators - Knowledge of aeronautics - Knowledge of Unity or Unreal engines - Participated in the creation of one or more commercialized games - Knowledge of physics - Knowledge of Unity or Unreal engines - WIN32 GDI+ Library and API's experience Roles and Responsibilities Under the responsibility of the Lead and Architect, required to participate in different tasks: " - Develop features and capabilities using Microsoft Flight Simulator SDK programming tools including SimConnect SDK, Simulation Variables, Event IDs, GPS Variables, WebAssembly (WASM) for mission creations, real-time interactions of flight-deck components and underlying systems and processes, and workflows implementation" " - You should be able to work from requirements stemming from FCOM procedure steps and developing features to implement these in MSFS2020, along with the required system interactions, actors (pilot/co-pilot) and flight deck components and operations." " - Develop ability to record these steps the user takes and package them in a manner where MSFS20 can synthetically/automatically play them back in the same order to allow user to "preview" the procedure just created." - Should be able to create new undisclosed contents - Add new features for Training and "Mission" creations    


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