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CONTRACT - Associate Software Engineer, Audio (NTD)

  • Job type Posted on: Jul 14, 2026
  • Experience level Nintendo
  • Employment type Redmond, Washington
  • Remote status Salary: $168,480 per year
  • Employment type Onsite
  • Salary Full-time

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Job Title :

CONTRACT - Associate Software Engineer, Audio (NTD)

Job Type :

Full-time

Job Location :

Redmond Washington United States

Remote :

No

Jobcon Logo Job Description :

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other. The Redmond audio team is part of a small global group that researches and develops system software for current and future Nintendo game systems. We are looking for a junior engineer with attention to detail and a passion for audio technologies. You will participate in prototyping, developing, maintaining, debugging, profiling, optimizing, and testing audio firmware. The candidate should have experience with digital audio, knowledge of C/C++, and excellent communications skills. Duties Design and implement audio system software. Characterize, analyze, organize, and present detailed performance metrics of features at a large scale. Optimize, maintain, validate, and diagnose failures in existing and new systems. Requirements BS or MS in Electrical Engineering, Computer Engineering, Computer Science, or related field. Coursework or foundational knowledge in digital signal processing (DSP). Experience with real-time embedded and cross-platform development. 3 or more years of professional experience with C/C++ programming. Strong analytical and problem-solving skills. Preferred Requirements Knowledge of DSP architectures (eg. Hifi, Hexagon, ARM SIMD). Experience with acoustic and audio signal processing algorithms. Familiarity with audio peripherals and interfaces (eg. I2S, TDM, PDM, DMA). Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role. This position is onsite in Redmond, WA, and not open to remote status at this time. This contract position includes the base pay range listed below and is eligible for benefits through the employing agency. Agency benefits include eligibility for medical insurance, employee assistance program, and paid sick leave. All benefits are subject to elections, eligibility requirements, plan and program terms. Benefits offerings will be confirmed at the time of offer by the employing agency, and may differ depending on the employing agency partner. Pay range: $50.62 — $81 USD #J-18808-Ljbffr

Jobcon Logo Position Details

Posted:

Jul 14, 2026

Reference Number:

14660_6557D3FD8179079A35FA2A84ED5419A3

Employment:

Full-time

Salary:

Not Available

City:

Redmond

Job Origin:

APPCAST_CPC

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Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other. The Redmond audio team is part of a small global group that researches and develops system software for current and future Nintendo game systems. We are looking for a junior engineer with attention to detail and a passion for audio technologies. You will participate in prototyping, developing, maintaining, debugging, profiling, optimizing, and testing audio firmware. The candidate should have experience with digital audio, knowledge of C/C++, and excellent communications skills. Duties Design and implement audio system software. Characterize, analyze, organize, and present detailed performance metrics of features at a large scale. Optimize, maintain, validate, and diagnose failures in existing and new systems. Requirements BS or MS in Electrical Engineering, Computer Engineering, Computer Science, or related field. Coursework or foundational knowledge in digital signal processing (DSP). Experience with real-time embedded and cross-platform development. 3 or more years of professional experience with C/C++ programming. Strong analytical and problem-solving skills. Preferred Requirements Knowledge of DSP architectures (eg. Hifi, Hexagon, ARM SIMD). Experience with acoustic and audio signal processing algorithms. Familiarity with audio peripherals and interfaces (eg. I2S, TDM, PDM, DMA). Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role. This position is onsite in Redmond, WA, and not open to remote status at this time. This contract position includes the base pay range listed below and is eligible for benefits through the employing agency. Agency benefits include eligibility for medical insurance, employee assistance program, and paid sick leave. All benefits are subject to elections, eligibility requirements, plan and program terms. Benefits offerings will be confirmed at the time of offer by the employing agency, and may differ depending on the employing agency partner. Pay range: $50.62 — $81 USD #J-18808-Ljbffr

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