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Game Designer/Developer (C#/Java, C++ Skills)

  • Job type Posted on: Jul 14, 2026
  • Experience level Zen3
  • Employment type Redmond, Washington
  • Employment type Remote
  • Salary Full-time

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Job Title :

Game Designer/Developer (C#/Java, C++ Skills)

Job Type :

Full-time

Job Location :

Redmond Washington United States

Remote :

Yes

Jobcon Logo Job Description :

Contract Job Description JOB DETAILS: Client: Microsoft Role: SDE 3 (C#/Java, C++ & Game) Location: Redmond, WA Type: Contract Duration: 6+ Months This studio is looking for a talented software engineer to help drive efforts to expand scalability and efficiency across our pipeline systems. Partnering with the Pipeline Engineering team, you will be responsible for building highly scalable, distributed, reliable, business critical systems that process terabytes of data every day using hundreds of compute cores and GPUs. The Pipeline Team builds the processing systems that transform code and art assets into optimized game-consumable bits. These systems form the living breathing heart of this studio. We work closely with all teams in the studio on the design of these systems, and we tailor our systems to accommodate production realties and day-to-day iteration cycles. In addition to onsite work, our systems support remote workflows for over 300 artists and developers who are geographically distributed across the globe. Candidates must have strong computer science fundamentals. Experience or course work in the following areas are strong positives: CPU and GPU architectures and technologies, 3D graphics pipelines, parallel algorithms, networking and storage systems, and cloud scaling architectures. You must be comfortable dealing with ambiguous, challenging problems. Excellent communication skills are vital. Required Skills 3-5 years of experience developing in C# (or Java) or C++ C#/Java (Both length of experience and gaming experience is wanted) A comprehensive understanding of game engines, art content, rendering gaming content Basic knowledge of 3D art pipelines and rendering systems Working knowledge of distributed architectures and associated parallel algorithms Working knowledge of at least one build system language, MS Build(Perferred), NMake, Make, Ant, etc Need to have service cloud design or game design experience Degrees or certifications required B.S. in Math/Computer Science, or related field. This is a must! Preferred gaming focus education is a benefit. Nice to have Skills AAA Game Development experience on a shipped title Working knowledge of scripting languages, preferably including PowerShell Azure cloud systems knowledge Additional Information All your information will be kept confidential according to EEO guidelines. #J-18808-Ljbffr

Jobcon Logo Position Details

Posted:

Jul 14, 2026

Reference Number:

14660_4C61448D008F6DED17526B3013DAA989

Employment:

Full-time

Salary:

Not Available

City:

Redmond

Job Origin:

APPCAST_CPC

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Contract Job Description JOB DETAILS: Client: Microsoft Role: SDE 3 (C#/Java, C++ & Game) Location: Redmond, WA Type: Contract Duration: 6+ Months This studio is looking for a talented software engineer to help drive efforts to expand scalability and efficiency across our pipeline systems. Partnering with the Pipeline Engineering team, you will be responsible for building highly scalable, distributed, reliable, business critical systems that process terabytes of data every day using hundreds of compute cores and GPUs. The Pipeline Team builds the processing systems that transform code and art assets into optimized game-consumable bits. These systems form the living breathing heart of this studio. We work closely with all teams in the studio on the design of these systems, and we tailor our systems to accommodate production realties and day-to-day iteration cycles. In addition to onsite work, our systems support remote workflows for over 300 artists and developers who are geographically distributed across the globe. Candidates must have strong computer science fundamentals. Experience or course work in the following areas are strong positives: CPU and GPU architectures and technologies, 3D graphics pipelines, parallel algorithms, networking and storage systems, and cloud scaling architectures. You must be comfortable dealing with ambiguous, challenging problems. Excellent communication skills are vital. Required Skills 3-5 years of experience developing in C# (or Java) or C++ C#/Java (Both length of experience and gaming experience is wanted) A comprehensive understanding of game engines, art content, rendering gaming content Basic knowledge of 3D art pipelines and rendering systems Working knowledge of distributed architectures and associated parallel algorithms Working knowledge of at least one build system language, MS Build(Perferred), NMake, Make, Ant, etc Need to have service cloud design or game design experience Degrees or certifications required B.S. in Math/Computer Science, or related field. This is a must! Preferred gaming focus education is a benefit. Nice to have Skills AAA Game Development experience on a shipped title Working knowledge of scripting languages, preferably including PowerShell Azure cloud systems knowledge Additional Information All your information will be kept confidential according to EEO guidelines. #J-18808-Ljbffr

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