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Graphics Software Development Engineer

  • Job type Posted on: Jul 21, 2026
  • Experience level Pi Square Technologies
  • Employment type Auburn Hills, Michigan
  • Employment type Onsite
  • Salary Full-time

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Job Title :

Graphics Software Development Engineer

Job Type :

Full-time

Job Location :

Auburn Hills Michigan United States

Remote :

No

Jobcon Logo Job Description :

Graphics Software Development Engineer We are seeking a talented engineer to design, implement, and optimize rendering systems, shaders, and graphics features that deliver high visual fidelity and real-time performance. This role is hands-on with C++ and shader programming, profiling CPU/GPU workloads, integrating art assets, and collaborating across UX tools (Altia Design, Kanzi Studio, Unity) and QA teams to ship stable, performant graphics for target platforms. Expect a balance of feature development, debugging, and performance engineering with frequent cross-discipline collaboration. Education Bachelor’s degree in Computer Science, Electrical Engineering, Electronic Engineering, or related field. Key Responsibilities Implement rendering features (lighting, materials, post-processing, animation systems). Write and optimize shaders (HLSL/GLSL/Metal) for performance across GPUs. Profile CPU/GPU workloads, identify bottlenecks, and apply optimizations. Integrate and optimize 3D assets, meshes, textures, and materials. Debug visual defects and implement robust fixes. Maintain code quality via unit/integration tests and code reviews. Collaborate with engine, tools, QA, and product teams. Support portability across multiple graphics APIs and hardware platforms. Required Skills & Qualifications (6–12 years experience) GUI/HMI development using Altia Design, QT, CGI, Kanzi Studio, Unity, or Unreal Engine. UI/UX asset handling (Photoshop, After Effects, Figma, Illustrator). Real-time animation modeling in Altia/Kanzi/Unity/Unreal. Model-Based Development (Simulink/Stateflow, Embedded Coder, Target Link). Programming: C/C++/C#/MATLAB/Python. Software architecture and system integration. AUTOSAR familiarity (Classic & Adaptive). Requirements/change management and effort estimation. Debugging and verification across dev/target environments. Performance profiling and optimization for embedded rendering. 3D asset optimization (Blender, Maya, 3ds Max). Testing/logging tools, CI/CD automation, Git/SVN. PLM/ALM tools (Jira, Polarion, Jazz). Supplier and cross-functional coordination. Strong communication and problem-solving mindset.

Jobcon Logo Position Details

Posted:

Jul 21, 2026

Reference Number:

14660_6B48E884B7778BD8B1263F9E7E2DAEFB

Employment:

Full-time

Salary:

Not Available

City:

Auburn Hills

Job Origin:

APPCAST_CPC

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Graphics Software Development Engineer We are seeking a talented engineer to design, implement, and optimize rendering systems, shaders, and graphics features that deliver high visual fidelity and real-time performance. This role is hands-on with C++ and shader programming, profiling CPU/GPU workloads, integrating art assets, and collaborating across UX tools (Altia Design, Kanzi Studio, Unity) and QA teams to ship stable, performant graphics for target platforms. Expect a balance of feature development, debugging, and performance engineering with frequent cross-discipline collaboration. Education Bachelor’s degree in Computer Science, Electrical Engineering, Electronic Engineering, or related field. Key Responsibilities Implement rendering features (lighting, materials, post-processing, animation systems). Write and optimize shaders (HLSL/GLSL/Metal) for performance across GPUs. Profile CPU/GPU workloads, identify bottlenecks, and apply optimizations. Integrate and optimize 3D assets, meshes, textures, and materials. Debug visual defects and implement robust fixes. Maintain code quality via unit/integration tests and code reviews. Collaborate with engine, tools, QA, and product teams. Support portability across multiple graphics APIs and hardware platforms. Required Skills & Qualifications (6–12 years experience) GUI/HMI development using Altia Design, QT, CGI, Kanzi Studio, Unity, or Unreal Engine. UI/UX asset handling (Photoshop, After Effects, Figma, Illustrator). Real-time animation modeling in Altia/Kanzi/Unity/Unreal. Model-Based Development (Simulink/Stateflow, Embedded Coder, Target Link). Programming: C/C++/C#/MATLAB/Python. Software architecture and system integration. AUTOSAR familiarity (Classic & Adaptive). Requirements/change management and effort estimation. Debugging and verification across dev/target environments. Performance profiling and optimization for embedded rendering. 3D asset optimization (Blender, Maya, 3ds Max). Testing/logging tools, CI/CD automation, Git/SVN. PLM/ALM tools (Jira, Polarion, Jazz). Supplier and cross-functional coordination. Strong communication and problem-solving mindset.

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