The Opportunity
The Digital Video & Audio (DVA) team in Adobe develops industry‑leading software products including Premiere and After Effects, and we are on a mission to build the modern, AI‑powered video rendering pipeline behind the next generation of these products. We are looking for a senior, hands‑on engineer to own and evolve the cross‑platform GPU rendering platform at the heart of that mission — leading major initiatives through to completion in close partnership with our technical leadership.
What You’ll Do
Own, evolve, and optimize the core GPU rendering platform that underpins real‑time video processing across Adobe's professional video products
Drive complex platform initiatives end to end — taking technical ownership and overseeing their progress until completion across multiple releases
Build and deepen a shared technology stack — common shaders, rendering frameworks, and multi‑API GPU abstractions (CUDA, OpenCL, DirectX, Metal) — so teams build once and run everywhere, on Windows and Mac
Own rendering performance, stability, and device compatibility across platforms and hardware vendors, including the hardest GPU and driver issues
Partner with GPU hardware vendors and with internal graphics, product, and QE teams to resolve deep technical issues and shape the underlying technologies
Lead by example — drive architecture and code reviews, set engineering standards, and mentor others
Build and prototype the next generation of our rendering technology, in partnership with technical leadership, including modern shading languages and shader toolchains
What You Need To Succeed
Bachelor's degree or a Master's degree in Computer Science or equivalent experience
10+ years' experience in software engineering, with significant depth in GPU, graphics, or rendering systems
Strong proficiency in modern C++ in a large, complex, cross‑platform codebase on Mac or Windows
Deep experience with at least one modern graphics/compute API (DirectX 12, Metal, Vulkan, CUDA, or OpenCL) and the ability to design abstractions across several
Strong knowledge of GPU architecture, shading languages (e.g., HLSL, Slang, SPIR‑V), and rendering or real‑time video processing
Solid understanding of the GPU rendering pipeline and core rendering, compositing, and color algorithms
Proven low‑level debugging and performance optimization across the CPU/GPU boundary, using GPU profiling and debugging tools (e.g., Nsight, PIX)
Track record of leading and driving complex, cross‑team technical initiatives to completion with limited guidance
Excellent communication and collaboration skills, working in a global environment
Ability to think creatively to solve complex problems
Preferred Qualifications
Real‑time video processing in Non‑Linear Editing (NLE) software
Modern shading languages and shader compilers/toolchains (Slang, DXC, SPIR‑V / DXIL) and next‑generation rendering abstractions
Direct experience working with GPU driver / hardware vendors
ML inference integration (e.g., TensorRT, ONNX Runtime) within a render pipeline
Experience building GPU benchmarking / performance frameworks
Web & mobile graphics experience (a plus — not required)
Expected Pay Range
The U.S. pay range for this position is $173,500 – $331,050 annually. Pay within this range varies by work location and may also depend on job-related knowledge, skills, and experience. Your recruiter can share more about the specific salary range for the job location during the hiring process. In California, the pay range for this position is $228,600 - $331,050. In Washington, the pay range for this position is $218,200 - $316,000. At Adobe, for sales roles starting salaries are expressed as total target compensation (TTC = base + commission), and short‑term incentives are in the form of the Annual Incentive Plan (AIP). Non‑sales roles starting salaries are expressed as base salary and short‑term incentives are in the form of the Annual Incentive Plan (AIP). In addition, certain roles may be eligible for long‑term incentives in the form of a new hire equity award.
Equal Employment Opportunity Statement
Adobe is proud to be an Equal Employment Opportunity employer. We do not discriminate based on gender, race or color, ethnicity or national origin, age, disability, religion, sexual orientation, gender identity or expression, veteran status, or any other protected characteristic. Learn more.
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