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Technical Artist

  • Technical Artist job type Posted on: Nov 06, 2026
  • Technical Artist experience level LV Search Partners
  • Technical Artist employment type Las Vegas, Nevada
  • Technical Artist employment type Onsite
  • Technical Artist salary Full-time

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Job Title :

Technical Artist

Job Type :

Full-Time

Job Location :

Las Vegas Nevada United States

Remote :

No

Jobcon Logo Job Description :

Position SummaryWe are seeking an experienced Technical Artist with a strong background in Unity animation, 3D character workflows, and real-time animation integration. This role focuses on creating, implementing, and optimizing animations within Unity while ensuring high-quality visuals, smooth runtime performance, and efficient production workflows.The ideal candidate combines hands on animation and rigging expertise with technical problem-solving skills. They will work closely with artists, animators, and engineers to develop animation systems, improve workflows, troubleshoot integration issues, and ensure 3D assets perform effectively in a real-time environment.Key ResponsibilitiesCreate, implement, and optimize animations for 3D characters, environments, user interfaces, and visual effects within Unity.Develop and maintain efficient animation pipelines from asset creation and rigging through integration and runtime implementation.Prepare and optimize 3D models, rigs, skin weights, and animation files for use in Unity.Integrate animation assets into Unity and troubleshoot issues related to rigging, deformation, transitions, playback, and runtime behavior.Support animation retargeting, rig standards, compression settings, and other technical workflows to improve animation quality and performance.Collaborate with artists, animators, and engineers to ensure animation assets meet visual, technical, and performance requirements.Develop and maintain Unity tools and workflows that streamline animation production, asset validation, and repetitive tasks.Optimize animation assets, textures, materials, and related content to improve memory usage, loading times, and overall runtime performance.Troubleshoot complex animation and asset integration issues and implement solutions that improve production efficiency.Establish animation standards, technical documentation, and best practices for consistent content delivery.Provide technical guidance and mentorship to junior team members.Manage multiple priorities and deliver high-quality animation work within established timelines.Qualifications & ExperienceAt least 3 years of hands-on experience working with Unity.At least 3 years of game development experience, with meaningful involvement in technical art, animation implementation, or animation pipeline development.Strong understanding of 3D animation principles, character rigging, skin weighting, and animation integration.Experience creating and preparing animation assets for real-time applications.Proficiency with Unity and 3D animation software such as Maya or Blender.Familiarity with Unity animation workflows, asset importing, prefab systems, and runtime optimization.Understanding of character animation pipelines, rigging standards, animation retargeting, and animation performance optimization.Basic scripting knowledge, preferably C#, with Python or MEL experience considered a plus.Familiarity with version control systems such as Git or Perforce is beneficial.Strong troubleshooting, communication, and cross-functional collaboration skills.Portfolio demonstrating 3D animation, Unity implementation, character workflows, or technical art contributions.

Jobcon Logo Position Details

Posted:

Nov 06, 2026

Reference Number:

10440_4481178186

Employment:

Full-time

City:

Las Vegas

Job Origin:

APPCAST_CPC

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Position SummaryWe are seeking an experienced Technical Artist with a strong background in Unity animation, 3D character workflows, and real-time animation integration. This role focuses on creating, implementing, and optimizing animations within Unity while ensuring high-quality visuals, smooth runtime performance, and efficient production workflows.The ideal candidate combines hands on animation and rigging expertise with technical problem-solving skills. They will work closely with artists, animators, and engineers to develop animation systems, improve workflows, troubleshoot integration issues, and ensure 3D assets perform effectively in a real-time environment.Key ResponsibilitiesCreate, implement, and optimize animations for 3D characters, environments, user interfaces, and visual effects within Unity.Develop and maintain efficient animation pipelines from asset creation and rigging through integration and runtime implementation.Prepare and optimize 3D models, rigs, skin weights, and animation files for use in Unity.Integrate animation assets into Unity and troubleshoot issues related to rigging, deformation, transitions, playback, and runtime behavior.Support animation retargeting, rig standards, compression settings, and other technical workflows to improve animation quality and performance.Collaborate with artists, animators, and engineers to ensure animation assets meet visual, technical, and performance requirements.Develop and maintain Unity tools and workflows that streamline animation production, asset validation, and repetitive tasks.Optimize animation assets, textures, materials, and related content to improve memory usage, loading times, and overall runtime performance.Troubleshoot complex animation and asset integration issues and implement solutions that improve production efficiency.Establish animation standards, technical documentation, and best practices for consistent content delivery.Provide technical guidance and mentorship to junior team members.Manage multiple priorities and deliver high-quality animation work within established timelines.Qualifications & ExperienceAt least 3 years of hands-on experience working with Unity.At least 3 years of game development experience, with meaningful involvement in technical art, animation implementation, or animation pipeline development.Strong understanding of 3D animation principles, character rigging, skin weighting, and animation integration.Experience creating and preparing animation assets for real-time applications.Proficiency with Unity and 3D animation software such as Maya or Blender.Familiarity with Unity animation workflows, asset importing, prefab systems, and runtime optimization.Understanding of character animation pipelines, rigging standards, animation retargeting, and animation performance optimization.Basic scripting knowledge, preferably C#, with Python or MEL experience considered a plus.Familiarity with version control systems such as Git or Perforce is beneficial.Strong troubleshooting, communication, and cross-functional collaboration skills.Portfolio demonstrating 3D animation, Unity implementation, character workflows, or technical art contributions.

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