Salary: €4350 – €6000 per month (depending on experience & fit)
About Us
We’re a small remote studio based in Germany working on our debut title Kinstrife. Our goal is to build not just a game, but both a franchise and a sustainable team for years to come. We run on trust & autonomy rather than hierarchy, value iteration over perfection, and focus on what truly matters to players. We’re currently scaling up our team and are looking for people who share our approach to making games
Role Description
Join us as a Unity Developer to own the animation and ability systems behind Kinstrife’s characters. You’ll work on the animation systems that enhance our hand-authored animation, and refine the abilities that let players and NPCs fight and interact with the world, all while keeping performance solid across battles with many dozens of characters on screen. This is a hands‑on role for someone who loves bringing characters to life using code, and loves digging into complex systems to improve and optimize them.
Your tasks include:
Own and extend our Unity-based animation systems: Animator/Playables-driven behaviours, and our custom tooling built on top of Unity’s Animation Jobs (Burst)
Optimize our character abilities system end to end: input handling, attack logic, locomotion, dialogue behaviours etc.
Work with our Technical Animator to architect responsive and performant animation-driven character behaviour
Collaborate closely with our physics programmer to bridge kinematic character logic with our physics-based animation simulation
Iterate directly with animators and designers on combat and traversal feel, treating “game feel” as an engineering problem as much as an animation one
Qualifications
4+ years in professional game development, with a focus on 3D animation programming or character / combat programming
Strong understanding of C# and hands‑on experience with Unity Animator, Clips/Curves, Playables or equivalent
Proficiency in 3D math and understanding of procedural animation techniques (IK, procedural foot placement etc.)
Ability to coordinate with designers and (technical) animators to bridge the gap between design, animation data and runtime systems and gameplay logic
Fluent in English with the ability to clearly document systems and collaborate effectively in a fully remote, asynchronous environment
Highly self‑driven with a systems‑oriented mentality. You work best when given context and goals, rather than daily task lists
Profile and optimize gameplay code to maintain smooth framerates during intensive combat scenarios with many dozens of combatants
Bonus Points
Hands‑on experience with Animation Jobs, Data-Oriented Design, Burst, Job System or equivalent
Experience implementing procedural animation techniques, such as IK, or procedural foot placement
Loves performance optimization, making the most of every frame
Knowledge and experience with medieval, historical fighting styles, martial arts or physical sports
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